AoeStats
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Black Forest

509675718Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 75m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
595
+14
🇩🇪 Chinese · Germany
591
+14
🇩🇪 Bulgarians · Germany
503
+18
🇹🇼 Poles · Taiwan
631
-19
🇨🇳 Lithuanians · China
527
-14
🇺🇸 Hindustanis · United States
499
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,841 10:24 19:35 31:13 ⛏ Fish Boom FC
21 1,583 13:43 22:22 31:31 ⛏ Fast Castle
15 1,138 15:28 22:19 38:16 ⛏ Fish Boom FC
13 958 15:22 27:11 37:44 ⚔ Drush
10 788 19:05 24:08 37:45 ⛏ Fast Castle
10 780 16:59 28:03 49:15 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
36,445 30,670 25,430 4,925 97,470 120,387
35,560 18,341 23,080 1,730 78,711 89,413
24,965 19,488 14,250 2,970 61,673 83,741
21,320 23,480 13,695 1,500 59,995 80,801
22,375 9,394 16,845 1,675 50,289 72,617
16,725 11,803 10,945 900 40,373 63,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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