AoeStats
← 海霸天

Black Forest

509566672Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
827
+13
🇦🇷 Goths · Argentina
784
+18
🇹🇼 Celts · Taiwan
609
+22
🇪🇸 Shu · Spain
788
-18
🇮🇹 Britons · Italy
762
-17
🇷🇴 Inca · Romania
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,922 15:09 23:39 33:34 ⚔ M@A Rush
27 1,382 19:04 27:22 38:02 ⛏ Fast Castle
20 1,032 12:07 24:30 36:07 ⛏ Fast Castle
13 667 14:47 20:59 36:46 ⛏ Fast Castle
8 408 12:25 21:56 30:20 ⛏ Fast Castle
5 238 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,015 20,114 12,305 750 56,184 62,885
18,055 19,474 8,815 3,140 49,484 61,097
15,975 9,430 11,570 2,155 39,130 42,241
14,320 9,381 7,135 960 31,796 42,108
13,850 6,803 6,180 1,120 27,953 33,426
900 89 0 0 989 1,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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