AoeStats
← 海霸天

MegaRandom

509533996Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 29m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
733
+16
🇺🇸 Sicilians · United States
707
+17
🇺🇸 Franks · United States
686
+18
🇨🇳 Vietnamese · China
796
-20
🇦🇺 Gurjaras · Australia
749
-18
🇹🇼 Lithuanians · Taiwan
635
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 618 13:17 23:07 — ⛏ Fast Castle
16 471 10:53 24:12 — ⛏ Fast Castle
15 433 11:38 20:40 — ⛏ Fast Castle
12 352 10:47 29:20 — ⚔ Towers FC
8 238 10:56 21:31 — ⛏ Fast Castle
8 232 13:10 20:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,775 5,920 840 800 14,335 15,689
7,420 4,135 2,005 0 13,560 14,434
7,275 4,460 880 185 12,800 15,455
6,130 4,605 500 300 11,535 13,147
5,220 3,250 640 1,750 10,860 11,898
3,350 2,490 300 670 6,810 10,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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