AoeStats
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Arabia

509098154Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 45m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
640
+9
🇮🇹 Celts · Italy
587
+11
🇹🇷 Turks · Türkiye
543
+11
🇨🇳 Chinese · China
488
-11
🇮🇳 Turks · India
479
-11
🇺🇸 Khitans · United States
435
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,102 14:26 20:32 37:25 ⚔ FC into Skirms
11 488 14:45 25:35 40:53 ⚔ FC into Archers
9 420 12:47 22:19 38:03 ⚔ FC into Skirms into Scouts
9 418 12:42 19:27 — ⛏ Fast Castle
7 335 16:03 — —
7 303 12:20 25:49 42:45

Resources

Player Food Wood Gold Stone Spent Collected
15,775 19,446 10,160 975 46,356 52,342
12,295 11,010 6,925 3,545 33,775 35,402
11,835 11,715 4,460 1,600 29,610 31,404
8,935 10,570 5,895 1,675 27,075 30,108
8,700 6,535 1,660 1,075 17,970 21,818
6,350 3,695 1,300 135 11,480 16,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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