AoeStats
← 海霸天

Arabia

509097129Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 1m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
743
+16
🇺🇾 Romans · Uruguay
740
+16
🇹🇷 Huns · Türkiye
633
+20
🇨🇿 Teutons · Czechia
605
+21
🇨🇳 Magyars · China
813
-21
🇨🇳 Malians · China
806
-21
🇻🇳 Lithuanians · Vietnam
663
-16
🇹🇼 Spanish · Taiwan
655
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 108 — — —
38 56 — — —
24 36 — — —
20 30 — — —
15 22 — — —
11 16 — — —
5 7 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 50 0 300 80
250 50 0 0 300 90
200 0 0 0 200 30
100 0 0 0 100 220
100 0 0 0 100 0
0 0 0 0 0 40
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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