AoeStats
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MegaRandom

508385054Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 64m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
636
+19
🇪🇸 Japanese · Spain
516
+23
🇨🇳 Franks · China
462
+26
🇦🇩 Burgundians · Andorra
447
+25
🇩🇪 Khmer · Germany
709
-24
🇨🇱 Mapuche · Chile
694
-24
🇺🇦 Italians · Ukraine
687
-23
🇦🇷 Magyars · Argentina
661
-22
Player eAPM Actions Feudal Castle Imperial Opening
33 2,157 11:46 22:16 43:33 ⛏ Fish Boom into Fire Galleys FC
21 1,354 14:03 23:41 39:56 ⚔ FC into Archers
17 1,109 11:37 16:34 38:51 ⛏ Fish Boom FC
16 1,036 10:53 20:48 36:19 ⚔ FC into Scouts
13 827 13:13 27:06 48:52 ⚔ Archer Rush
12 759 11:16 15:59 35:26 ⛏ Fast Castle
6 372 18:39 33:50 50:47 ⛏ Fast Castle
1 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,130 32,395 17,220 3,900 85,645 100,699
25,820 24,460 20,020 8,545 78,845 81,573
30,650 23,405 16,790 2,250 73,095 92,411
27,750 15,810 14,865 3,770 62,195 78,076
14,620 15,875 13,680 1,450 45,625 66,322
19,565 8,995 9,930 2,395 40,885 52,595
13,310 12,230 8,540 2,315 36,395 44,361
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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