AoeStats
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Arena

508168520Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 57m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1225
+14
🇨🇳 Bohemians · China
1219
+14
🇹🇼 Mongols · Taiwan
1215
+14
🇨🇳 Hindustanis · China
1068
+20
🇨🇳 Italians · China
1214
-17
🇸🇪 Teutons · Sweden
1169
-15
🇦🇺 Ethiopians · Australia
1161
-15
🇲🇽 Celts · Mexico
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,048 11:29 15:26 37:30 ⛏ Fast Castle
31 1,777 10:07 13:35 28:17 ⛏ Fast Castle
29 1,653 11:15 15:50 37:19 ⛏ Fast Castle
29 1,685 11:00 14:45 30:51 ⛏ Fast Castle
26 1,496 10:03 22:34 35:25 ⚔ Towers FC
22 1,286 11:15 14:55 29:48 ⛏ Fast Castle
19 1,120 10:41 15:35 29:41 ⛏ Fast Castle
15 856 10:38 14:50 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,145 29,680 21,980 1,025 86,830 94,392
35,630 25,670 15,480 6,300 83,080 105,483
34,640 23,165 18,425 6,800 83,030 101,901
24,435 22,910 16,380 5,050 68,775 96,973
27,955 17,897 11,525 4,440 61,817 71,559
25,410 25,070 7,800 2,005 60,285 64,965
19,625 18,768 7,395 1,725 47,513 50,468
13,155 14,504 7,245 950 35,854 39,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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