AoeStats
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Arena

508166541Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1349
+9
🇨🇳 Franks · China
1167
+16
🇸🇮 Khmer · Slovenia
1128
+17
🇵🇪 Celts · Peru
1123
+18
🇫🇷 Vietnamese · France
1261
-19
🇦🇺 Ethiopians · Australia
1161
-15
🇺🇸 Bengalis · United States
1159
-15
🇫🇷 Teutons · France
1077
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,793 10:30 14:01 27:51 ⛏ Fast Castle
33 1,787 10:54 14:37 29:50 ⛏ Fast Castle
31 1,672 9:32 13:33 29:25 ⛏ Fast Castle
26 1,411 9:13 15:09 37:55 ⛏ Fast Castle
23 1,218 10:52 15:09 29:32 ⛏ Fast Castle
23 1,239 9:44 12:37 37:06 ⛏ Fast Castle
19 1,004 11:08 15:42 32:06 ⛏ Fast Castle
11 595 10:52 14:47 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,830 40,770 22,220 3,930 89,750 90,178
47,730 14,575 21,570 4,215 88,090 100,721
35,980 14,250 29,915 2,475 82,620 105,153
27,990 31,685 10,380 6,150 76,205 82,850
25,210 27,320 15,530 5,365 73,425 88,310
25,715 17,358 7,540 1,550 52,163 57,165
19,335 17,635 6,560 1,500 45,030 49,855
11,120 9,160 2,540 1,050 23,870 25,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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