AoeStats
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Nomad

508166025Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 6m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1279
+12
🇨🇳 Burmese · China
1210
+14
🇨🇳 Persians · China
1162
+16
🇨🇳 Mongols · China
1028
+22
🇨🇳 Vietnamese · China
1184
-17
🇦🇺 Ethiopians · Australia
1177
-16
🇺🇸 Portuguese · United States
1175
-16
🇵🇪 Dravidians · Peru
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 393 — — —
48 325 — — —
36 246 — — —
32 215 — — —
27 181 — — —
20 137 — — —
16 107 — — —
9 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 750 0 100 1,650 1,143
700 600 50 100 1,450 739
650 475 50 100 1,275 727
500 500 50 100 1,150 534
450 550 0 100 1,100 464
450 425 50 0 925 669
300 525 0 100 925 301
500 275 50 0 825 483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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