AoeStats
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Black Forest

511058507Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 63m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
517
+16
🇬🇧 Spanish · United Kingdom
493
+16
🇬🇧 Tatars · United Kingdom
518
-16
🇪🇸 Britons · Spain
493
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,465 11:58 19:54 31:30 ⛏ Fast Castle
15 925 12:02 21:21 36:15 ⛏ Fast Castle
14 884 13:50 28:01 34:39 ⚔ Archers into Fast Imp
5 331 13:24 32:42 44:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,475 19,069 19,530 4,800 68,874 86,403
20,300 17,579 12,205 2,395 52,479 59,658
15,735 9,541 10,730 3,395 39,401 39,195
9,600 8,860 4,650 2,240 25,350 32,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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