AoeStats
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MegaRandom

510496378Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 65m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
636
+10
🇨🇳 Khmer · China
606
+11
🇪🇸 Slavs · Spain
504
-11
🇧🇷 Tupi · Brazil
493
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,433 14:04 25:37 35:12 ⚔ Archer Rush
18 1,208 15:14 34:59 40:11 ⚔ Scout Rush
16 1,041 18:08 26:58 — ⚔ Champi Rush
6 386 11:24 27:36 —

Resources

Player Food Wood Gold Stone Spent Collected
27,965 15,338 12,415 4,250 59,968 78,034
24,030 13,660 3,910 650 42,250 47,243
15,065 9,940 9,710 2,725 37,440 37,910
7,545 6,580 2,765 3,100 19,990 25,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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