AoeStats
← Elite Viking

Black Forest

507975563Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 76m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1010
+14
🇩🇪 Sicilians · Germany
923
+18
🇿🇦 Tupi · South Africa
961
-16
🇿🇦 Spanish · South Africa
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 2,012 15:07 19:56 37:50 ⛏ Fast Castle
21 1,601 13:14 22:08 37:56 ⛏ Fast Castle
19 1,459 11:56 23:29 31:05 ⚔ Skirms into Archers into Fast Imp
16 1,196 12:57 18:58 34:29 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,615 34,735 26,675 4,150 107,175 126,685
44,820 24,504 26,895 3,880 100,099 141,713
24,785 21,150 20,950 6,095 72,980 111,657
21,015 20,278 15,390 5,335 62,018 90,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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