AoeStats
← Elite Viking

Oasis

507967877Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
996
+15
🇨🇭 Spanish · Switzerland
976
+16
🇿🇦 Wu · South Africa
977
-16
🇿🇦 Spanish · South Africa
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,517 10:48 17:31 39:40 ⛏ Fast Castle
28 1,469 12:22 17:06 34:05 ⛏ Fast Castle
24 1,267 12:21 16:40 36:11 ⛏ Fast Castle
21 1,111 13:26 24:10 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,185 17,268 13,970 865 54,288 71,782
20,390 19,734 9,170 3,730 53,024 59,052
20,635 19,720 9,550 2,810 52,715 54,718
9,690 10,235 2,885 2,685 25,495 29,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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