AoeStats
← Elite Viking

Black Forest

507128870Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 65m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Vietnamese · South Africa
961
+16
🇿🇦 Spanish · South Africa
955
+16
🇨🇿 Bohemians · Czechia
1019
-18
🇨🇿 Burgundians · Czechia
906
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,959 14:55 22:26 38:09 ⛏ Fast Castle
23 1,477 15:31 20:32 34:13 ⛏ Fast Castle
23 1,530 13:36 25:14 44:49 ⛏ Fast Castle
17 1,087 17:06 23:43 43:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,520 30,721 26,870 3,610 90,721 130,910
36,810 17,972 14,450 3,015 72,247 76,548
20,725 29,861 17,910 3,635 72,131 93,110
24,535 20,685 9,935 2,225 57,380 115,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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