AoeStats
← Elite Viking

Oasis

507119941Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 59m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
967
+16
🇩🇪 Persians · Germany
967
+16
🇿🇦 Muisca · South Africa
977
-16
🇿🇦 Spanish · South Africa
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,883 11:20 18:56 34:19 ⚔ Archer Rush
29 1,721 10:31 16:08 33:56 ⛏ Fast Castle
23 1,391 15:18 23:16 38:00 ⚔ Skirms into Scouts
22 1,316 12:19 17:46 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,055 26,729 16,565 3,015 96,364 102,268
33,880 30,505 17,710 2,945 85,040 93,367
22,660 15,145 13,105 3,760 54,670 62,630
20,255 11,101 15,945 850 48,151 60,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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