AoeStats
← Ekaterina

Nomad

507890695Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
701
+19
🇨🇱 Mongols · Chile
677
+20
🇦🇷 Huns · Argentina
661
+20
🇧🇷 Chinese · Brazil
644
+21
🇺🇾 Cumans · Uruguay
855
-24
🇮🇳 Gurjaras · India
735
-19
🇺🇾 Magyars · Uruguay
722
-25
🇺🇸 Huns · United States
717
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 902 15:02 26:53 41:45 ⚔ M@A Rush
13 637 18:16 34:33 — ⚔ M@A into Scouts
12 553 21:27 36:11 45:02
11 533 17:14 — — ⛏ Fish Boom
7 342 16:04 30:21 — ⚔ Archers into Towers
7 356 15:19 — — ⛏ Fish Boom
7 346 14:14 — — ⚔ Drush into Fish Boom
4 198 14:19 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
24,200 6,063 11,135 2,100 43,498 44,632
16,895 9,935 8,735 2,600 38,165 44,759
11,285 8,591 3,040 1,965 24,881 28,369
6,850 9,790 3,845 3,565 24,050 25,098
3,050 3,390 50 205 6,695 7,209
2,925 2,055 50 475 5,505 5,657
2,100 1,944 390 335 4,769 5,037
1,350 2,001 0 130 3,481 3,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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