AoeStats
← Ekaterina

Nomad

507885106Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 85m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 2,262 16:24 26:35 39:36 ⚔ Fish Boom into Scouts
21 1,797 16:37 24:02 40:22 ⛏ Fish Boom FC
16 1,378 18:49 26:21 36:12 ⛏ Fish Boom FC
15 1,250 14:57 22:05 42:49 ⛏ Fast Castle
14 1,243 13:36 23:26 36:43 ⛏ Fish Boom FC
14 1,183 16:03 29:44 50:50 ⚔ Scout Rush
9 788 18:06 28:59 — ⚔ M@A Rush
7 623 16:36 31:54 — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
26,085 35,065 25,495 3,210 89,855 105,795
24,980 29,653 14,475 7,335 76,443 78,680
20,800 20,215 14,570 6,515 62,100 86,467
21,165 17,875 16,100 5,050 60,190 99,209
22,640 13,876 15,735 1,600 53,851 64,249
9,685 15,800 4,345 1,700 31,530 35,418
8,785 4,943 3,190 1,695 18,613 30,932
4,005 5,520 1,080 775 11,380 12,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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