AoeStats
← Ekaterina

Arena

507882431Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 31m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
729
+14
🇷🇺 Huns · Russia
681
+16
🇺🇸 Burgundians · United States
617
+19
🇺🇸 Turks · United States
574
+21
🇺🇾 Cumans · Uruguay
881
-26
🇺🇾 Magyars · Uruguay
751
-29
🇨🇳 Koreans · China
568
-13
🇨🇳 Wei · China
534
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 633 14:30 22:50 — ⚔ FC into Scouts
16 487 11:30 20:51 — ⚔ FC into Scouts
15 454 12:57 21:28 — ⛏ Fast Castle
14 444 9:27 — —
13 405 11:28 19:48 — ⛏ Fast Castle
10 305 12:03 17:29 — ⛏ Fast Castle
7 224 17:59 — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,695 9,010 2,330 850 20,885 20,784
8,335 5,215 1,700 850 16,100 18,124
7,100 3,680 400 1,220 12,400 13,446
6,645 4,015 785 850 12,295 17,509
4,125 2,920 50 100 7,195 9,036
3,100 2,125 50 0 5,275 14,455
2,500 1,635 200 0 4,335 6,100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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