AoeStats
← Ekaterina

Nomad

507876560Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,045 14:59 26:33 — ⛏ Fish Boom FC
33 1,417 14:57 19:07 35:35 ⛏ Fish Boom FC
26 1,122 15:31 19:34 — ⛏ Fish Boom FC
24 1,015 14:52 28:16 — ⛏ Fast Castle
19 790 18:54 — — ⚔ Drush
14 578 14:19 23:17 32:57 ⛏ Fish Boom FC
12 515 13:44 31:11 — ⛏ Fish Boom
11 487 13:11 22:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,700 23,029 9,065 3,105 56,899 59,709
11,565 11,487 4,395 1,600 29,047 31,159
7,325 16,030 1,640 2,750 27,745 27,414
10,245 9,250 5,140 2,950 27,585 30,597
10,025 5,435 4,980 1,500 21,940 25,561
6,565 6,261 905 585 14,316 13,482
5,800 4,636 565 850 11,851 13,825
1,540 2,057 40 105 3,742 3,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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