AoeStats
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QS Arena

503319050Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 43m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1359
+13
🇧🇴 Khmer · Bolivia
1350
+13
🇹🇼 Teutons · Taiwan
1341
+14
🇯🇵 Slavs · Japan
1338
+14
🇺🇸 Malians · United States
1306
-14
🇨🇴 Vietnamese · Colombia
1300
-14
🇨🇳 Spanish · China
1278
-13
🇨🇴 Franks · Colombia
1272
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,989 8:30 13:14 27:47 ⛏ Fast Castle
33 1,428 8:29 12:49 26:17 ⛏ Fast Castle
33 1,429 7:53 11:14 27:34 ⛏ Fast Castle
27 1,189 8:38 12:52 33:26 ⛏ Fast Castle
23 1,006 9:07 21:11 — ⛏ Fast Castle
21 918 8:46 12:34 25:42 ⛏ Fast Castle
15 652 8:06 12:55 27:30 ⛏ Fast Castle
12 545 5:59 24:21 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,360 17,410 11,555 3,550 62,875 70,520
26,370 19,290 11,625 2,900 60,185 70,580
27,780 17,795 8,050 1,700 55,325 62,757
16,135 20,845 10,990 2,375 50,345 70,063
13,355 17,395 7,020 3,200 40,970 44,101
14,755 9,225 6,345 950 31,275 36,852
5,100 11,455 7,190 225 23,970 25,244
11,750 7,783 250 1,285 21,068 29,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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