AoeStats
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QS Arena

503315491Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 35m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1423
+14
🇮🇳 Armenians · India
1421
+14
🇦🇷 Dravidians · Argentina
1386
+16
🇨🇳 Bohemians · China
1310
+20
🇹🇼 Goths · Taiwan
1409
-17
🇻🇳 Italians · Vietnam
1391
-16
🇻🇳 Koreans · Vietnam
1379
-16
🇨🇳 Bengalis · China
1374
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,471 8:06 11:44 28:55 ⛏ Fast Castle
37 1,318 8:23 13:02 23:59 ⛏ Fast Castle
30 1,092 5:59 21:25 34:32 ⛏ Fast Castle
29 1,043 8:02 12:23 28:50 ⛏ Fast Castle
27 973 8:45 12:49 30:45 ⛏ Fast Castle
27 975 9:13 12:49 25:24 ⛏ Fast Castle
24 873 7:59 28:43 — ⚔ M@A Rush
17 618 8:14 12:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,530 21,501 6,565 1,150 51,746 53,418
19,535 15,688 7,715 1,150 44,088 46,011
13,575 15,425 8,935 1,580 39,515 44,073
19,005 11,905 7,330 980 39,220 45,718
12,305 10,900 8,875 2,200 34,280 37,169
14,890 12,155 6,570 200 33,815 37,578
13,910 9,110 2,990 0 26,010 26,809
7,300 3,515 250 490 11,555 11,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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