AoeStats
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503311900Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 34m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1373
+15
🇺🇸 Saracens · United States
1364
+16
🇲🇽 Cumans · Mexico
1339
+17
🇨🇳 Persians · China
1409
-18
🇧🇷 Bulgarians · Brazil
1390
-17
🇹🇷 Magyars · Türkiye
1272
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,707 9:10 20:22 — ⚔ Archer Rush
46 1,577 8:50 17:42 — ⚔ Archer Rush
30 1,029 9:39 25:21 30:08 ◆ FC into Fast Imp
30 1,043 9:55 14:58 — ⛏ Fast Castle
28 970 10:36 15:18 34:05 ⛏ Fast Castle
23 796 9:04 23:26 — ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,605 7,860 5,695 975 28,135 30,050
13,950 8,055 5,020 850 27,875 29,915
7,600 10,750 6,615 400 25,365 27,460
10,015 9,588 2,210 500 22,313 31,397
7,710 7,515 3,950 975 20,150 21,374
9,720 6,130 2,485 900 19,235 21,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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