AoeStats
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Nomad

503308631Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 37m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1418
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1282
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,783 13:08 22:18 — ⛏ Fish Boom into Galleys FC
43 1,616 14:18 18:16 — ⛏ Fish Boom FC
41 1,548 13:08 23:19 36:17 ⛏ Fish Boom into Fire Galleys FC
41 1,542 15:33 21:15 — ⛏ Fish Boom into Fire Galleys
39 1,484 14:16 21:43 — ⚔ Fish Boom into Drush
35 1,310 13:48 20:23 — ⛏ Fish Boom FC
27 1,031 14:10 18:53 — ⛏ Fish Boom FC into Galleys
21 793 13:58 21:28 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,950 10,128 5,255 2,900 28,233 29,045
7,700 13,866 3,100 1,725 26,391 28,574
9,670 10,182 4,475 975 25,302 25,565
4,600 10,388 4,100 325 19,413 20,290
7,930 7,392 2,145 1,735 19,202 23,420
6,180 7,709 3,040 345 17,274 20,653
5,750 7,038 850 600 14,238 14,553
4,550 6,212 1,840 205 12,807 12,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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