AoeStats
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QS Arena

503304835Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 32m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Burgundians · Singapore
1606
+11
🇨🇳 Tatars · China
1572
+13
🇨🇳 Lithuanians · China
1539
+14
🇻🇳 Vikings · Vietnam
1567
-18
🇺🇸 Mongols · United States
1523
-16
🇺🇸 Magyars · United States
1501
-15
🇨🇳 Byzantines · China
1420
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 2,273 9:17 12:50 27:26 ⛏ Fast Castle
38 1,225 7:48 12:21 24:45 ⛏ Fast Castle
38 1,248 8:24 12:18 27:45 ⛏ Fast Castle
31 1,010 7:52 11:39 25:21 ⛏ Fast Castle
30 970 8:29 12:07 24:19 ⛏ Fast Castle
26 862 8:19 12:42 26:23 ⛏ Fast Castle
23 761 8:16 12:03 24:37 ⛏ Fast Castle
22 728 8:50 12:30 26:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,935 10,690 16,220 950 54,795 58,830
26,555 7,875 5,925 2,900 43,255 46,427
15,535 15,170 10,125 200 41,030 43,649
18,230 11,445 9,220 300 39,195 42,114
14,050 13,785 8,695 1,530 38,060 40,118
12,425 12,518 7,190 2,250 34,383 38,712
14,490 12,235 6,250 850 33,825 38,970
14,000 12,845 3,800 920 31,565 36,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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