AoeStats
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Nomad

510371693Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 26m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
938
+16
🇧🇪 Malians · Belgium
916
+17
🇹🇷 Turks · Türkiye
954
-18
🇺🇸 Mongols · United States
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 857 15:29 22:53 — ⚔ Fish Boom into Drush into Fire Galleys FC
18 478 16:15 — — ⛏ Fish Boom FC
16 430 21:35 — —
14 364 12:48 18:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,745 4,970 1,050 750 11,515 12,820
4,605 3,776 1,195 755 10,331 10,195
3,660 3,370 250 105 7,385 9,221
2,415 2,834 0 100 5,349 5,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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