AoeStats
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Nomad

507946602Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 44m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1147
+12
🇬🇧 Britons · United Kingdom
1042
+16
🇦🇺 Vietnamese · Australia
962
+19
🇯🇵 Chinese · Japan
1093
-18
1021
-15
🇷🇺 Gurjaras · Russia
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,460 14:40 18:52 39:48 ⛏ Fish Boom FC
25 1,122 15:45 23:26 40:42 ⛏ Fast Castle
21 928 13:44 19:08 33:11 ⛏ Fish Boom FC
19 850 18:56 26:21 — ⚔ Drush into Skirms
16 727 16:00 22:20 — ⛏ Fast Castle
15 676 16:23 23:33 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,115 9,325 10,020 1,050 38,510 54,622
15,595 7,379 8,360 2,030 33,364 34,429
9,150 13,455 9,845 850 33,300 41,241
9,330 10,545 3,120 1,505 24,500 29,674
6,800 6,070 1,530 1,555 15,955 18,922
7,235 5,122 500 1,030 13,887 16,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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