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MegaRandom

507276138Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Celts · Austria
1071
+13
🇦🇷 Mongols · Argentina
1052
+14
🇲🇽 Persians · Mexico
1028
+36
🇷🇴 Vietnamese · Romania
1027
+15
🇨🇳 Ethiopians · China
1019
-15
🇹🇭 Slavs · Thailand
1011
-14
🇹🇼 Persians · Taiwan
1010
-14
🇨🇳 Italians · China
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,700 10:48 15:57 28:07 ⛏ Fast Castle
32 1,517 10:59 17:08 42:03 ⛏ Fast Castle
29 1,363 11:06 23:08 — ⚔ Archer Rush
20 958 11:43 15:56 35:49 ⛏ Fast Castle
19 888 10:51 20:56 38:19 ⚔ Scout Rush
18 864 11:55 16:52 30:46 ⛏ Fast Castle
17 797 11:17 15:09 30:46 ⛏ Fast Castle
16 742 11:48 17:51 39:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,975 20,678 14,495 3,050 54,198 73,793
21,295 9,166 13,020 850 44,331 58,596
21,560 12,112 8,370 1,510 43,552 44,898
18,195 11,297 10,515 1,725 41,732 46,846
14,720 11,047 6,600 2,150 34,517 39,123
16,515 10,160 3,900 2,150 32,725 35,952
13,305 12,378 3,315 3,150 32,148 37,122
5,060 6,779 2,345 300 14,484 15,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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