AoeStats
← L. Erikson

Arena

510162804Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 38m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
959
+12
🇩🇪 Bohemians · Germany
891
+15
🇩🇪 Wu · Germany
870
+15
🇵🇪 Chinese · Peru
949
-18
🇵🇪 Japanese · Peru
818
-12
🇵🇪 Persians · Peru
817
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,650 10:31 15:28 32:09 ⛏ Fast Castle
28 1,069 11:46 17:58 34:32 ⛏ Fast Castle
26 1,007 12:04 16:59 30:19 ⚔ FC into Archers
25 971 10:11 15:43 31:22 ⛏ Fast Castle
24 919 11:33 16:50 32:56 ⛏ Fast Castle
23 885 10:56 17:24 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,110 15,005 7,005 1,755 37,875 42,164
13,820 12,195 8,690 2,900 37,605 43,156
13,735 13,065 7,655 3,100 37,555 48,188
13,080 12,055 7,425 950 33,510 37,659
10,510 8,235 2,955 1,705 23,405 32,815
10,705 6,910 2,880 1,625 22,120 25,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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