AoeStats
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African Clearing

510739529Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 29m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1802
+8
🇨🇳 Wu · China
1677
+12
🇨🇳 Malians · China
1517
+19
🇨🇳 Spanish · China
1500
+20
🇪🇸 Goths · Spain
1651
-17
🇨🇳 Mongols · China
1623
-16
🇹🇷 Turks · Türkiye
1620
-16
🇨🇿 Huns · Czechia
1485
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,283 12:21 27:31 — ⚔ Scout Rush
40 1,184 12:39 16:24 — ⛏ Fast Castle
39 1,149 11:54 — — ⚔ Scouts into Fish Boom
39 1,138 16:37 26:25 — ⛏ Fast Castle
37 1,075 14:26 18:15 — ⛏ Fast Castle
36 1,054 13:26 — — ⚔ M@A into Archers
31 904 12:03 24:16 — ⚔ Scout Rush
30 873 11:23 23:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,250 4,674 3,480 340 15,744 15,297
5,715 4,977 2,535 850 14,077 15,120
5,835 4,293 755 1,050 11,933 12,820
6,130 5,403 250 100 11,883 12,968
6,380 3,144 400 1,000 10,924 10,251
7,270 2,235 775 425 10,705 11,581
3,575 3,601 1,410 635 9,221 9,889
3,450 2,414 310 855 7,029 7,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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