AoeStats
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Arena

510734706Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1596
+15
🇮🇳 Japanese · India
1547
+17
🇨🇳 Celts · China
1475
+20
🇨🇳 Maya · China
1341
+24
🇨🇳 Turks · China
1645
-22
🇨🇳 Dravidians · China
1535
-18
🇬🇧 Tupi · United Kingdom
1529
-18
1518
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,262 10:49 14:28 33:59 ⛏ Fast Castle
57 2,269 10:25 14:01 — ⛏ Fast Castle
50 1,978 12:22 16:01 24:19 ◆ FC into Fast Imp
39 1,539 9:49 14:20 29:41 ⛏ Fast Castle
36 1,422 10:47 14:26 28:13 ⛏ Fast Castle
32 1,265 10:04 14:10 32:42 ⛏ Fast Castle
27 1,056 10:48 14:36 36:21 ⛏ Fast Castle
22 875 9:37 13:35 27:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,115 13,691 12,175 4,525 58,506 61,871
21,455 19,965 10,045 3,285 54,750 58,742
15,060 12,385 9,010 1,500 37,955 40,486
17,190 7,735 7,700 4,200 36,825 41,269
11,455 12,667 7,805 870 32,797 34,877
12,075 9,870 4,185 3,000 29,130 31,768
10,275 12,675 5,230 850 29,030 31,045
8,465 6,936 4,860 155 20,416 23,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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