AoeStats
← 江 小田

Arabia

510295671Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1048
+13
🇨🇳 Persians · China
955
+17
🇹🇼 Sicilians · Taiwan
970
-15
🇹🇼 Mongols · Taiwan
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,740 10:15 42:39 — ⚔ Scout Rush
34 1,532 11:14 16:28 38:32 ⛏ Fast Castle
28 1,292 10:38 18:34 34:33 ⛏ Fast Castle
22 1,004 22:13 42:50 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,440 12,130 8,885 2,800 42,255 46,840
6,775 8,553 3,530 1,675 20,533 22,262
9,665 7,695 1,360 1,000 19,720 19,919
5,920 4,425 500 145 10,990 12,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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