AoeStats
← 江 小田

Arabia

510290975Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1038
+10
🇨🇳 Persians · China
941
+14
🇬🇪 Magyars · Georgia
929
-13
🇨🇳 Huns · China
871
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,736 10:10 25:48 — ⚔ Archer Rush
26 1,304 24:32 27:58 46:45 ⚔ M@A FC
26 1,280 11:46 18:43 32:40 ⛏ Fast Castle
13 641 12:46 21:04 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
20,700 13,576 11,195 1,600 47,071 64,762
18,295 9,540 8,965 1,700 38,500 40,819
7,385 9,041 1,215 2,170 19,811 19,967
9,770 6,678 1,120 795 18,363 19,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.