AoeStats
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Arena

510386340Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 49m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mapuche · Austria
1051
+13
🇺🇸 Teutons · United States
999
+15
🇺🇸 Britons · United States
934
+18
🇵🇸 Huns · Palestinian Territories
1073
-19
🇸🇦 Franks · Saudi Arabia
995
-16
🇵🇸 Turks · Palestinian Territories
861
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,572 10:56 17:19 34:10
26 1,311 10:48 16:12 33:17 ⛏ Fast Castle
23 1,124 12:26 16:02 34:01 ⛏ Fast Castle
21 1,050 11:06 16:51 35:37 ⛏ Fast Castle
20 1,011 10:38 14:50 30:29 ⛏ Fast Castle
6 296 11:21 20:27 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,540 26,420 14,350 4,950 75,260 80,520
23,365 18,625 7,930 1,700 51,620 55,665
11,500 16,900 13,135 4,125 45,660 61,162
17,055 12,525 10,705 1,400 41,685 48,180
17,745 10,875 9,685 1,000 39,305 40,240
16,125 6,635 9,485 1,430 33,675 37,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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