AoeStats
← Lord Juan II

Black Forest

505292528Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 68m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1201
+13
🇹🇭 Maya · Thailand
1160
+15
🇪🇸 Lithuanians · Spain
1093
+18
🇿🇦 Italians · South Africa
1444
-25
🇩🇪 Cumans · Germany
1145
-16
🇳🇿 Byzantines · New Zealand
815
-5
Player eAPM Actions Feudal Castle Imperial Opening
44 2,997 13:41 30:25 51:52 ⚔ M@A Rush
40 2,773 13:29 18:01 31:57 ⛏ Fast Castle
31 2,108 10:41 15:38 44:38 ⛏ Fast Castle
29 2,006 11:40 17:02 36:26 ⛏ Fast Castle
25 1,721 13:24 19:52 30:04 ⚔ Drush into Fish Boom FC
8 564 13:54 18:52 45:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,285 36,100 24,200 3,025 100,610 114,426
23,670 38,779 30,450 4,740 97,639 119,852
31,675 14,815 24,530 3,655 74,675 80,091
30,910 18,975 17,555 4,875 72,315 78,662
17,515 27,198 13,765 1,250 59,728 69,858
17,975 23,338 13,920 1,875 57,108 79,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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