AoeStats
← Lord Juan II

African Clearing

505216140Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Magyars · Thailand
1147
+13
🇨🇳 Spanish · China
1120
+14
🇯🇵 Turks · Japan
1113
+14
🇳🇱 Burgundians · Netherlands
1099
+15
🇨🇳 Mongols · China
1147
-16
🇹🇼 Huns · Taiwan
1068
-14
🇯🇵 Portuguese · Japan
1055
-13
🇹🇼 Cumans · Taiwan
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,888 12:02 19:54 39:38 ⚔ Fish Boom into Scouts
39 1,723 15:04 19:07 36:12 ⛏ Fast Castle
36 1,582 19:31 26:58 43:03 ⚔ M@A Rush
27 1,167 11:59 19:18 34:06 ⛏ Fast Castle
27 1,184 17:19 28:15 — ⚔ Scouts into Skirms
24 1,048 11:36 24:21 — ⚔ Scouts into Skirms
22 962 17:53 — — ⚔ Towers into Archers
21 906 13:25 18:38 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,720 14,015 9,835 1,860 44,430 45,664
19,550 8,850 12,095 2,250 42,745 48,225
13,830 17,784 8,555 1,250 41,419 42,793
13,580 9,442 4,085 2,330 29,437 31,299
12,875 7,318 2,840 1,275 24,308 27,947
10,955 7,807 2,965 2,250 23,977 24,546
7,615 7,325 750 1,600 17,290 16,803
4,000 2,710 415 755 7,880 7,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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