AoeStats
← Lord Juan II

QS Arena

503775655Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1206
+14
🇨🇦 Chinese · Canada
1202
+14
🇦🇷 Teutons · Argentina
1169
+16
🇹🇭 Byzantines · Thailand
1149
+17
🇨🇳 Goths · China
1186
-16
1178
-16
🇨🇳 Franks · China
1156
-15
🇨🇳 Shu · China
1147
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 1,826 8:21 12:25 29:41 ⛏ Fast Castle
32 1,537 8:15 12:30 30:54 ⛏ Fast Castle
32 1,520 8:59 13:11 27:32 ⛏ Fast Castle
30 1,435 7:10 20:38 37:43 ⚔ Towers FC
26 1,230 8:23 12:13 28:46 ⛏ Fast Castle
26 1,217 7:30 14:08 21:32 ◆ FC into Fast Imp
23 1,107 8:05 16:33 — ⛏ Fast Castle
22 1,062 7:51 22:27 27:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,625 16,840 18,560 3,550 76,575 83,484
33,835 26,440 12,065 1,600 73,940 78,833
25,565 21,425 9,625 5,500 62,115 80,575
24,730 14,615 19,350 2,280 60,975 65,190
20,550 22,060 8,050 1,450 52,110 61,830
19,825 18,185 8,215 1,450 47,675 53,639
17,575 12,774 7,535 3,010 40,894 53,580
3,075 2,271 250 855 6,451 7,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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