AoeStats
← Lord Juan II

Black Forest

503775050Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 6m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1171
+16
🇦🇷 Slavs · Argentina
1152
+17
🇨🇦 Turks · Canada
1149
+17
🇺🇾 Hindustanis · Uruguay
1143
+17
🇦🇺 Persians · Australia
1197
-18
🇦🇺 Vietnamese · Australia
1187
-18
🇹🇭 Maya · Thailand
1166
-17
🇨🇳 Spanish · China
1147
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 342 — — —
31 208 — — —
31 210 — — —
23 155 — — —
21 141 — — —
19 131 — — —
16 108 — — —
10 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 350 0 0 1,450 1,459
1,000 250 0 0 1,250 1,407
800 225 50 0 1,075 1,187
750 125 0 0 875 897
500 275 0 5 780 848
400 33 0 0 433 335
400 25 0 0 425 280
250 158 0 0 408 436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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