AoeStats
← EXILE | Claire Redfield

Four Lakes

508983641Analyzed
1v1 RM · 6d ago on Sep 24, 2026· 56m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1093
+17
🇧🇷 Mongols · Brazil
1124
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,642 9:20 23:09 41:17 ⚔ Fish Boom into Scouts
24 1,372 10:14 22:30 35:47 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,980 28,706 10,970 3,505 71,161 75,992
24,130 12,495 14,505 4,975 56,105 59,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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