AoeStats
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MegaRandom

506170368Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 25m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1066
+18
🇨🇱 Celts · Chile
1061
+18
🇹🇷 Spanish · Türkiye
1032
+19
🇹🇷 Sicilians · Türkiye
974
+27
🇮🇳 Bengalis · India
1141
-21
🇮🇳 Inca · India
1125
-20
🇮🇳 Franks · India
1091
-19
🇮🇳 Vikings · India
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,331 11:21 15:05 — ⛏ Fast Castle
48 1,214 10:53 — — ⚔ M@A into Archers into Towers
42 1,071 10:24 14:44 — ⛏ Fast Castle
37 935 12:26 23:37 — ⚔ Archer Rush
27 689 12:23 17:25 —
26 668 12:10 16:38 — ⛏ Fast Castle
19 485 12:23 — —
16 397 10:42 — — ⚔ Scouts into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,470 3,080 1,260 1,300 12,110 13,044
7,095 3,090 1,220 200 11,605 12,878
3,850 3,610 2,705 0 10,165 12,187
4,530 3,350 800 100 8,780 9,849
4,570 2,940 435 375 8,320 9,359
3,335 3,006 1,200 365 7,906 7,916
3,450 2,930 325 0 6,705 10,256
3,690 2,175 535 125 6,525 7,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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