AoeStats
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Arena

510396448Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1236
+15
🇨🇳 Franks · China
1231
+15
🇪🇸 Malians · Spain
1225
+15
🇦🇷 Spanish · Argentina
1183
+17
🇮🇹 Burmese · Italy
1296
-20
🇮🇹 Cumans · Italy
1204
-15
🇮🇹 Khmer · Italy
1177
-14
🇮🇹 Italians · Italy
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,711 11:13 14:51 31:26 ⛏ Fast Castle
40 1,701 8:57 20:59 39:45 ⛏ Fast Castle
40 1,727 9:59 13:36 29:18 ⛏ Fast Castle
37 1,578 10:43 15:24 30:28 ⛏ Fast Castle
33 1,410 8:38 23:15 38:32 ⛏ Fast Castle
32 1,377 10:45 15:17 — ⛏ Fast Castle
32 1,378 9:58 14:09 — ⛏ Fast Castle
28 1,184 10:59 16:36 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,250 13,790 16,820 3,000 59,860 75,804
28,755 15,340 11,960 1,605 57,660 60,014
17,505 15,760 9,145 1,610 44,020 54,362
21,980 13,040 8,215 300 43,535 51,258
20,060 9,241 6,565 2,250 38,116 50,273
12,675 12,825 6,170 1,180 32,850 40,441
8,650 11,260 2,330 1,250 23,490 28,745
7,270 4,140 5,380 1,080 17,870 17,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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