AoeStats
← Towernello

Yucatan

510374839Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 63m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1236
+15
🇳🇱 Italians · Netherlands
1191
+17
🇩🇰 Goths · Denmark
1175
+18
🇩🇪 Britons · Germany
1162
+18
🇮🇹 Hindustanis · Italy
1324
-21
🇮🇹 Gurjaras · Italy
1219
-17
🇮🇹 Persians · Italy
1189
-16
🇮🇹 Byzantines · Italy
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,779 11:39 18:36 45:34 ⛏ Fast Castle
37 2,334 10:34 17:55 33:42 ⛏ Fast Castle
36 2,299 10:51 17:25 40:52 ⛏ Fast Castle
34 2,165 10:43 23:55 32:40 ⛏ Fish Boom FC
33 2,088 11:43 17:10 32:52 ⛏ Fast Castle
30 1,907 10:46 14:37 29:49 ⛏ Fast Castle
23 1,449 10:56 16:06 30:14 ⛏ Fast Castle
19 1,229 11:28 16:22 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,095 39,187 38,675 5,090 137,047 143,777
58,755 12,255 27,065 5,030 103,105 122,886
44,845 26,199 21,625 3,100 95,769 143,945
49,960 18,594 19,655 5,405 93,614 105,395
25,545 34,287 25,690 7,575 93,097 104,373
32,495 24,474 23,590 4,580 85,139 98,463
38,665 27,675 13,140 400 79,880 90,069
14,660 20,188 15,190 4,895 54,933 79,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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