AoeStats
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Arena

510206668Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 40m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1146
+9
🇫🇷 Britons · France
1043
+12
🇻🇳 Khmer · Vietnam
991
+14
🇺🇾 Bulgarians · Uruguay
1038
-14
🇺🇾 Persians · Uruguay
948
-11
🇺🇾 Turks · Uruguay
907
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,331 11:00 19:59 34:37 ⛏ Fast Castle
31 1,263 12:03 16:09 31:52 ⛏ Fast Castle
23 945 10:56 14:58 31:57 ⛏ Fast Castle
19 773 14:09 19:00 29:51 ⛏ Fast Castle
15 595 9:28 14:50 31:23 ⛏ Fast Castle
14 558 11:57 16:09 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,035 11,185 11,240 3,550 59,010 64,380
24,590 20,390 3,595 1,600 50,175 63,987
16,620 14,370 8,510 2,200 41,700 51,032
16,145 8,225 9,135 2,800 36,305 40,868
14,850 8,570 7,785 950 32,155 40,016
10,945 8,511 3,680 1,955 25,091 30,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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