AoeStats
← yangcongze30

MegaRandom

510201876Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 48m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1180
+15
🇮🇹 Bulgarians · Italy
1129
+17
🇺🇸 Vietnamese · United States
1060
+20
🇦🇷 Japanese · Argentina
1169
-18
🇦🇷 Tupi · Argentina
1157
-18
🇦🇷 Mongols · Argentina
1113
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,845 12:22 17:57 36:17 ⛏ Fish Boom FC
30 1,468 11:26 21:32 35:32 ⛏ Fish Boom FC
26 1,236 14:05 23:57 42:10 ⛏ Fish Boom into Fire Galleys FC
25 1,226 12:19 20:00 36:22 ⛏ Fish Boom FC
21 1,039 14:02 21:47 36:55 ⛏ Fish Boom FC
14 695 13:28 20:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,405 32,085 11,210 3,295 61,995 70,908
26,845 18,585 10,485 3,550 59,465 60,509
15,250 18,990 12,680 2,150 49,070 51,304
19,085 14,589 12,125 2,340 48,139 58,562
9,715 10,591 4,215 1,625 26,146 27,133
6,175 10,185 5,440 1,400 23,200 24,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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