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Black Forest

509669830Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 57m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1324
+16
🇨🇳 Dravidians · China
1322
+16
🇪🇸 Japanese · Spain
1308
+17
🇭🇰 Khmer · Hong Kong SAR China
1287
+18
🇮🇳 Persians · India
1385
-19
🇦🇷 Khmer · Argentina
1356
-18
🇨🇴 Armenians · Colombia
1293
-15
🇮🇱 Dravidians · Israel
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,343 10:10 14:45 30:21 ⛏ Fast Castle
39 2,223 11:37 15:38 30:15 ⛏ Fast Castle
35 2,028 13:03 26:02 37:16 ⚔ M@A into Skirms
34 1,944 11:57 15:48 29:21 ⛏ Fast Castle
29 1,652 14:14 18:11 31:55 ⛏ Fast Castle
27 1,531 10:48 26:31 33:49 ⚔ M@A into Archers
26 1,500 11:37 15:11 32:24 ⛏ Fast Castle
23 1,311 11:11 13:59 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,950 31,833 27,580 2,325 118,688 121,642
52,655 21,130 23,330 6,550 103,665 116,503
34,015 29,377 15,355 2,490 81,237 86,438
14,075 38,465 26,525 850 79,915 111,043
31,275 27,300 17,645 2,250 78,470 92,483
15,810 30,234 19,585 3,065 68,694 73,124
27,210 14,464 21,265 1,850 64,789 83,873
21,205 22,380 7,900 2,420 53,905 72,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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