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Black Forest

509340760Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 3m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Persians · Morocco
1512
+13
🇩🇪 Bohemians · Germany
1482
+14
🇦🇷 Magyars · Argentina
1400
+17
🇩🇪 Portuguese · Germany
1315
+21
🇦🇷 Japanese · Argentina
1468
-18
🇺🇸 Spanish · United States
1453
-17
🇨🇳 Huns · China
1445
-17
🇨🇳 Hindustanis · China
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 181 — — —
52 173 — — —
28 93 — — —
28 93 — — —
24 79 — — —
18 59 — — —
13 43 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 46 50 0 596 498
400 0 50 0 450 312
300 100 0 0 400 417
250 90 0 0 340 348
200 100 0 0 300 224
100 100 0 0 200 243
100 0 0 0 100 196
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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