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Arabia

508216515Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1456
+13
🇩🇰 Italians · Denmark
1450
+14
🇨🇳 Gurjaras · China
1351
+18
🇮🇳 Magyars · India
1326
+20
🇨🇳 Huns · China
1412
-17
🇭🇰 Persians · Hong Kong SAR China
1391
-16
🇨🇳 Cumans · China
1390
-16
🇨🇳 Vietnamese · China
1385
-16
Player eAPM Actions Feudal Castle Imperial Opening
93 3,658 8:35 26:41 38:50 ⚔ Scout Rush
75 2,953 8:57 20:36 — ⚔ Scout Rush
74 2,898 9:17 22:27 36:04 ⚔ Archer Rush
65 2,561 10:24 24:15 — ⚔ Skirmisher Rush
61 2,378 9:41 25:11 — ⚔ Archer Rush
52 2,032 8:57 22:28 37:01 ⚔ Archer Rush
42 1,649 9:24 27:48 — ⚔ Scout Rush
37 1,460 9:39 21:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,575 9,293 7,015 850 32,733 33,712
15,340 9,112 7,425 300 32,177 36,187
11,080 9,826 7,295 1,500 29,701 33,104
15,910 7,684 5,410 200 29,204 32,891
9,085 9,713 6,970 3,400 29,168 31,225
15,745 6,391 4,040 850 27,026 30,650
9,595 8,593 4,830 1,650 24,668 28,701
7,500 5,948 1,520 225 15,193 17,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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