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Fortress

508179839Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1587
+10
🇨🇳 Magyars · China
1385
+18
🇦🇷 Britons · Argentina
1373
+19
🇻🇳 Bengalis · Vietnam
1330
+21
1528
-20
🇫🇮 Lithuanians · Finland
1442
-17
🇯🇵 Spanish · Japan
1405
-16
🇨🇳 Wu · China
1394
-15
Player eAPM Actions Feudal Castle Imperial Opening
90 4,414 7:53 11:52 35:25 ⛏ Fast Castle
43 2,094 6:42 10:41 26:56 ⛏ Fast Castle
39 1,888 7:48 11:51 28:14 ⛏ Fast Castle
36 1,743 8:04 12:22 35:03 ⛏ Fast Castle
36 1,741 6:44 10:33 26:56 ⛏ Fast Castle
35 1,697 7:23 12:10 26:35 ⛏ Fast Castle
34 1,658 6:34 10:42 24:19 ⛏ Fast Castle
22 1,062 8:04 11:29 26:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,280 33,505 24,565 6,705 86,055 88,964
47,845 16,780 18,265 2,250 85,140 88,649
34,080 25,495 18,515 3,175 81,265 91,580
25,270 29,060 19,700 6,350 80,380 88,828
38,375 16,515 21,770 3,465 80,125 82,486
19,080 24,270 11,180 2,015 56,545 59,567
17,615 7,825 10,895 4,100 40,435 47,474
10,435 15,455 7,735 1,950 35,575 37,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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