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Nomad

507931729Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 24m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1357
+13
🇦🇷 Malians · Argentina
1277
+16
🇹🇼 Poles · Taiwan
1214
+19
🇻🇳 Celts · Vietnam
1126
+22
🇨🇳 Spanish · China
1301
-19
1292
-18
🇨🇳 Japanese · China
1275
-17
🇨🇳 Persians · China
1247
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,035 14:02 19:03 — ⛏ Fish Boom FC
34 837 23:33 — — ⛏ Fish Boom
31 770 12:27 16:19 — ⛏ Fish Boom FC
27 658 13:59 21:57 — ⛏ Fish Boom into Galleys FC
25 616 12:45 18:35 — ⛏ Fish Boom FC
24 582 16:27 20:34 — ⛏ Fish Boom FC
23 564 13:49 17:27 — ⛏ Fish Boom FC
23 570 14:14 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,700 5,020 1,070 855 11,645 11,991
4,425 5,373 920 325 11,043 11,019
5,115 4,230 1,225 300 10,870 10,479
4,715 4,690 1,050 100 10,555 11,985
4,195 4,385 975 200 9,755 9,901
4,060 2,528 880 750 8,218 8,535
2,250 3,078 50 400 5,778 6,309
2,475 2,261 100 450 5,286 4,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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