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Oasis

507779499Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 16m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1423
+14
🇨🇴 Saracens · Colombia
1418
+14
🇷🇴 Khitans · Romania
1412
+14
🇺🇸 Ethiopians · United States
1398
+15
🇮🇹 Ethiopians · Italy
1403
-15
1371
-14
🇨🇳 Maya · China
1371
-14
🇧🇷 Persians · Brazil
1360
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,020 9:11 — — ⚔ Archer Rush
57 914 9:27 — — ⚔ Scout Rush
50 810 10:25 — — ⚔ Scout Rush
48 771 9:01 — — ⚔ Archer Rush
47 757 9:56 — — ⚔ Archer Rush
42 670 10:17 — — ⚔ Scout Rush
33 527 9:30 — — ⚔ Scout Rush
33 533 9:36 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,670 2,780 50 0 7,500 7,460
3,425 3,183 50 0 6,658 6,913
3,050 3,210 150 0 6,410 6,544
3,580 1,970 50 0 5,600 5,857
2,150 2,098 775 0 5,023 5,183
2,250 1,892 640 0 4,782 5,410
2,510 1,943 225 100 4,778 5,187
1,935 1,941 865 5 4,746 5,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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