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Arena

507678311Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 36m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1399
+12
🇹🇼 Celts · Taiwan
1395
+12
🇲🇽 Italians · Mexico
1365
+13
🇹🇼 Persians · Taiwan
1360
+14
🇨🇳 Magyars · China
1370
-14
🇹🇼 Cumans · Taiwan
1327
-14
🇦🇷 Koreans · Argentina
1291
-12
1258
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,957 10:29 14:09 30:29 ⛏ Fast Castle
52 1,918 10:24 16:09 — ⛏ Fast Castle
40 1,459 9:50 13:47 28:54 ⛏ Fast Castle
37 1,359 8:30 24:26 — ⚔ Tower Rush
35 1,273 10:09 14:04 28:05 ⛏ Fast Castle
32 1,184 10:10 14:02 31:57 ⛏ Fast Castle
26 933 8:52 20:04 32:21 ⛏ Fast Castle
24 863 11:31 16:01 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,445 10,835 14,685 1,700 51,665 55,442
15,480 14,860 8,785 2,250 41,375 44,934
22,105 9,656 8,265 1,110 41,136 43,419
13,175 16,325 8,605 1,420 39,525 44,331
20,645 9,455 7,925 1,000 39,025 44,721
13,800 7,744 6,430 1,500 29,474 34,496
7,750 10,990 3,420 550 22,710 24,335
7,260 7,815 3,135 1,230 19,440 23,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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